Welcome!

March 13th, 2012 § Comments Off § permalink

Welcome to my (rarely updated) homepage. Feel free to get in contact,

marcusc (at) unimelb.edu.au

About Me

I am currently a Research Fellow in the Microsoft Research Centre for Social Natural User Interfaces at The University of Melbourne, investigating the ways that natural user interfaces (such as the Kinect) can create social experiences in the home. I am in the final stages of submitting my PhD on Treacherous Play in EVE Online, supervised by Martin Gibbs and Michael Arnold. I have a Bachelor of Arts (Hons) in the History & Philosophy of Science, also from The University of Melbourne.

My PhD research was supported by an Australian Postgraduate Award and additional funding from the Institute for a Broadband Enabled Society.


Recent Publications

Please feel free to email me for copies of papers not linked

2015

The First Week of the Zombie Apocalypse: The Influences of Game Temporality, Carter, M. (2015) Journal of Gaming and Virtual Worlds 7(1), [in Press]

Massively Multiplayer Dark Play: Treacherous Play in EVE Online, Carter, M. In T. Mortensen & J. Linderoth (Eds.) The Dark Side of Gaming, London: Routledge [Book Chapter, in Press]

2014

Emitexts and Paratexts: Propaganda in EVE Online, Carter M. (2014) Games and Culture [in press]

The Roll of the Dice in Warhammer 40,000, Carter, M., Harrop, M. & Gibbs, M. (2014) Transactions of the Digital Games Research Association [in press]

Propaganda in EVE Online: Emergent Paratexts as Play, Carter, M. (2014) Association of Internet Researchers Conference [accepted]

#funeral, Carter, M., Nansen, B., Gibbs, M. & Arnold, M. (2014) Association of Internet Researchers Conference [accepted]

Selfies at Funerals: Remediating Rituals of Mourning, Gibbs, M., Carter, M., Nansen, B., Kohn, T. (2014) Association of Internet Researchers Conference [accepted]

Drafting an Army: The Playful Pastime of Warhammer 40,000, Carter, M., Gibbs, M. & Harrop, M. (2014) Games and Culture 9 (2), 122-147. [link]

Screen Ecologies, Multi-Gaming and Designing for Different Registers of Engagement, Carter, M., Nansen, B. & Gibbs, M. (2014)  CHI Play [accepted]

Paradigms of Games Research in HCI: A Review of 10 Years of Research at CHI, Carter, M., Downs, J., Nansen, B., Harrop, M. & Gibbs, M. (2014) CHI Play [accepted]

2013

eSports in EVE Online: Skullduggery, Fair Play and Acceptability in an Unbounded Competition, Carter, M. & Gibbs, M. 2013. Foundations of Digital Games Conference, 14-17 May, Chania, Greece. [link]

Ruthless Play, Carter, M. 2013. Foundations of Digital Games Conference Doctoral Consortium, 14-17 May, Chania, Greece. [link]

Death and Dying in DayZ, Carter, M., Gibbs, M. & Wadley, G. (2013) The 9th Australasian Conference on Interactive Entertainment, 30 Sep – 1 Oct, Melbourne, Australia. [link]

Everyone’s a Winner at Warhammer 40,000 (or, at least not a loser), Harrop, M., Carter, M. & Gibbs, M. (2013) Digital Games Research Association Conference, 26-29 Aug, Atlanta, USA. [link]

The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames, Harrop, M., Gibbs, M. & Carter, M. (2013) Digital Games Research Association Conference, 26-29 Aug, Atlanta, USA. [link]

Constructing the ideal EVE Online player.  Bergstrom, K., Carter, M., Woodford, D. & Paul, C. (2013) Digital Games Research Association Conference, 26-29 Aug, Atlanta, USA. [link]

Ruthlessness as Hyper Social Play, Carter, M., Gibbs, M. & Wadley, G. 2013. Digital Games Research Association Conference, 26-29 Aug, Atlanta, USA. [link]

The Demarcation Problem in MMOGs: Using Boundary-Work to Understand the Development and Disputations of Informal Game Rules, Carter, M. & Gibbs, M. 2013. EVE Online Workshop at the Foundations of Digital Games Conference, 15 May, Chania, Greece.

Vile Rat: Spontaneous Shrines in EVE Online, Gibbs, M., Carter, M. & Mori, J. 2013. EVE Online Workshop at the Foundations of Digital Games Conference, 15 May, Chania, Greece. [link]

Scams and Game Mechanics in EVE Online. Jackson, K. & Carter, M. 2013. EVE Online Workshop at the Foundations of Digital Games Conference, 15 May, Chania, Greece.

Serenity Now Bombs a World of Warcraft funeral: Negotiating the Morality, Reality and Taste of Online Gaming Practices, Gibbs, M., Carter, M., Arnold, M. & Nansen, B. 2013. Association of Internet Researchers Conference, 23-26 Oct, Denver, USA. [link, PDF]

 2012

Metagames, Paragames and Orthogames: A New Vocabulary, Carter, M., Gibbs, M. & Harrop, M. 2012 Foundations of Digital Games Conference. 30 May – 1 June. Raleigh, North Carolina. [link]

“Friendly, Don’t Shoot!”: How Communication Design Can Enable Novel Social Interactions, Carter, M., Wadley, G., Gibbs, M. 2012 OZCHI. 26 – 30 November. Melbourne, Australia. [link]

Avatars, Characters, Players and Users: Multiple Identities at/in Play, Carter, M., Gibbs, M., Arnold, M. 2012 OZCHI. 26 – 30 November. Melbourne, Australia. [link]

 

In-Review

Cheating at Candy Crush Saga, Carter, M. & Björk, S. [Book Chapter].

Vile Rat: Makeshift Memorials in EVE Online, Gibbs, M., Carter, M. & Mori, J. [Book Chapter]

Identities at Play, Carter, M., Wadley, G. & Gibbs, M. [Journal]

The Demarcation Problem in Multiplayer Games: Using Boundary-Work to Understand the Development and Disputations of Informal Game Rules in EVE Online’s eSport, Carter, M., Gibbs, M. & Arnold, M. [Journal]