Welcome!

March 13th, 2012 § Comments Off § permalink

Welcome to my (rarely updated) homepage. Feel free to get in contact,

marcusc (at) unimelb.edu.au

About Me

I am currently a PhD Candidate at The University of Melbourne, within the Information Design Group in the Department of Computing and Information Systems. I commenced my PhD in Feb, 2012. My supervisors are Martin Gibbs and Michael Arnold. I have a Bachelor of Arts (Hons) in the History & Philosophy of Science, also from The University of Melbourne.

My PhD research is supported by an Australian Postgraduate Award and additional funding from the Institute for a Broadband Enabled Society.


Recent Publications

Please feel free to email me for copies of papers not linked

2014

Emitexts and Paratexts: Propaganda in EVE Online, Carter M. (2014) Games and Culture [in press]

The Roll of the Dice in Warhammer 40,000, Carter, M., Harrop, M. & Gibbs, M. (2014) Transactions of the Digital Games Research Association [in press]

Propaganda in EVE Online: Emergent Paratexts as Play, Carter, M. (2014) Association of Internet Researchers Conference [accepted]

#funeral, Carter, M., Nansen, B., Gibbs, M. & Arnold, M. (2014) Association of Internet Researchers Conference [accepted]

Selfies at Funerals: Remediating Rituals of Mourning, Gibbs, M., Carter, M., Nansen, B., Kohn, T. (2014) Association of Internet Researchers Conference [accepted]

Drafting an Army: The Playful Pastime of Warhammer 40,000, Carter, M., Gibbs, M. & Harrop, M. (2014) Games and Culture 9 (2), 122-147. [link]

Screen Ecologies, Multi-Gaming and Designing for Different Registers of Engagement, Carter, M., Nansen, B. & Gibbs, M. (2014)  CHI Play [accepted]

Paradigms of Games Research in HCI: A Review of 10 Years of Research at CHI, Carter, M., Downs, J., Nansen, B., Harrop, M. & Gibbs, M. (2014) CHI Play [accepted]

2013

eSports in EVE Online: Skullduggery, Fair Play and Acceptability in an Unbounded Competition, Carter, M. & Gibbs, M. 2013. Foundations of Digital Games Conference, 14-17 May, Chania, Greece. [link]

Ruthless Play, Carter, M. 2013. Foundations of Digital Games Conference Doctoral Consortium, 14-17 May, Chania, Greece. [link]

Death and Dying in DayZ, Carter, M., Gibbs, M. & Wadley, G. (2013) The 9th Australasian Conference on Interactive Entertainment, 30 Sep – 1 Oct, Melbourne, Australia. [link]

Everyone’s a Winner at Warhammer 40,000 (or, at least not a loser), Harrop, M., Carter, M. & Gibbs, M. (2013) Digital Games Research Association Conference, 26-29 Aug, Atlanta, USA. [link]

The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames, Harrop, M., Gibbs, M. & Carter, M. (2013) Digital Games Research Association Conference, 26-29 Aug, Atlanta, USA. [link]

Constructing the ideal EVE Online player.  Bergstrom, K., Carter, M., Woodford, D. & Paul, C. (2013) Digital Games Research Association Conference, 26-29 Aug, Atlanta, USA. [link]

Ruthlessness as Hyper Social Play, Carter, M., Gibbs, M. & Wadley, G. 2013. Digital Games Research Association Conference, 26-29 Aug, Atlanta, USA. [link]

The Demarcation Problem in MMOGs: Using Boundary-Work to Understand the Development and Disputations of Informal Game Rules, Carter, M. & Gibbs, M. 2013. EVE Online Workshop at the Foundations of Digital Games Conference, 15 May, Chania, Greece.

Vile Rat: Spontaneous Shrines in EVE Online, Gibbs, M., Carter, M. & Mori, J. 2013. EVE Online Workshop at the Foundations of Digital Games Conference, 15 May, Chania, Greece. [link]

Scams and Game Mechanics in EVE Online. Jackson, K. & Carter, M. 2013. EVE Online Workshop at the Foundations of Digital Games Conference, 15 May, Chania, Greece.

Serenity Now Bombs a World of Warcraft funeral: Negotiating the Morality, Reality and Taste of Online Gaming Practices, Gibbs, M., Carter, M., Arnold, M. & Nansen, B. 2013. Association of Internet Researchers Conference, 23-26 Oct, Denver, USA. [link, PDF]

 2012

Metagames, Paragames and Orthogames: A New Vocabulary, Carter, M., Gibbs, M. & Harrop, M. 2012 Foundations of Digital Games Conference. 30 May – 1 June. Raleigh, North Carolina. [link]

“Friendly, Don’t Shoot!”: How Communication Design Can Enable Novel Social Interactions, Carter, M., Wadley, G., Gibbs, M. 2012 OZCHI. 26 – 30 November. Melbourne, Australia. [link]

Avatars, Characters, Players and Users: Multiple Identities at/in Play, Carter, M., Gibbs, M., Arnold, M. 2012 OZCHI. 26 – 30 November. Melbourne, Australia. [link]

 

In-Review

Massively Multiplayer Dark Play: Treacherous Play in EVE Online, Carter, M. [Book Chapter]

Cheating at Candy Crush Saga, Carter, M. & Björk, S. [Book Chapter].

Vile Rat: Makeshift Memorials in EVE Online, Gibbs, M., Carter, M. & Mori, J. [Book Chapter]

Identities at Play, Carter, M., Wadley, G. & Gibbs, M. [Journal]

The Demarcation Problem in Multiplayer Games: Using Boundary-Work to Understand the Development and Disputations of Informal Game Rules in EVE Online’s eSport, Carter, M., Gibbs, M. & Arnold, M. [Journal]

Community Literacy, Design and Experience: The First Week of the Zombie Apocalypse in the DayZ Standalone, Carter, M. [Journal]